Independent minds. Multiplayer hearts.

GOOD GAMES.BETTERTOGETHER.

We make co-op and party games that turn “one more round” into the whole night. Built in Ankara. Made to be played together.

PF — 001GOOD COMPANY REQUIRED
Four colorful game pieces coming together on a shared playground
MORE FRIENDS.MORE CHAOS.
ANKARA, TÜRKİYECO-OP / PARTY / PC

01 /The games

ONE LIVE GAME. TWO IN THE MAKING.

Friendship. Meet chaos.

Play Kitchen Traitor today. Get a first look at the worlds we’re building next. Different games, the same love for multiplayer mayhem.

Kitchen Traitor gameplay: three chefs cooking together in a restaurantOUT NOW ON STEAMIN-GAME SCREENSHOT
Cook. Cooperate. Question everyone.

Kitchen
Traitor↗

Cook together. Trust no one.

Keep the kitchen running while hidden traitors sabotage the shift. A first-person cooking and social deduction game where a ruined dinner might be more than a mistake.

4–8 players online2–3 player co-opSolo practice
Explore on Steam

Released 23 October 2026 · Developed & published by Party Forge

NEXT FROM THE FORGEIN DEVELOPMENT ↓
Illustrated market stalls, tomatoes and coinsIn developmentCONCEPT ILLUSTRATION · NOT GAMEPLAY01

Dirty Bazaar

Mind your business. Ruin theirs.

Run your own stall in a market where everyone plays dirty. Serve impatient customers, protect your cash, and sabotage your friends on your way to the top.

Up to 8 playersCompetitive partyPC / Steam
Inside the game

Every second away from your stall costs you sales. Cash in your hand can be stolen; money in the register is safe. A well-timed tomato, trap or tax inspector can turn the whole round around.

Development status: approximately 50% complete, as reported in our November 2026 studio plan.

Concept illustration of a giant robot operated by a teamConcept & prototypeCONCEPT ILLUSTRATION · NOT GAMEPLAY02

Liggies

One giant robot. Four very different ideas.

Four players operate one enormous robot from the inside. Pull levers, work the winches, and try to follow your captain's directions. Then beat the other team doing exactly the same.

4 vs 4 playersCo-op chaosPC / Steam
Inside the game

Only the captain can see outside. Everyone else controls a different part of the robot. Mountain climbs, boxing matches and bicycle races turn communication into the main game mechanic.

Development status: concept and prototype. Modular challenges are planned to expand the game over time.

Dirty Bazaar and Liggies are in development. Names and features may evolve.

02 /The forge behind the fun

AI-ASSISTED. HUMAN-LED.

Many worlds.
One smarter foundation.

Every game should teach us something. Our plan pairs a reusable multiplayer stack with AI-assisted production, so the next release can build on the last.

01 — FOUNDATION

Build once. Play again.

Shared netcode, lobbies, matchmaking and Steam integration. A common foundation lets the team focus on what makes each game different.

02 — PRODUCTION

More time for the fun.

Code assistance, art and audio iteration, and automated QA are part of our production approach. People own the creative decisions; tools help with the repetitive work.

03 — R&D ROADMAP

Every game, a new lesson.

Our longer-term R&D roadmap includes AI teammates and a demand model informed by portfolio data. We plan to validate both in our own games first.

BUILD↗PLAY↗LEARN↗BUILD BETTER↺

03 /Where we're headed

POST-FUNDING TARGETS

A portfolio. Not a one-off.

Our next five planned releases in 17 months. A shared production pipeline, with room to learn between launches.

  1. MONTH 01–04

    Lay the groundwork

    Shared systems & next game

  2. MONTH 05

    Dirty Bazaar

    First release in the new plan

  3. MONTH 08

    Liggies

    Second release in the new plan

  4. MONTH 11 / 14 / 17

    Three more worlds

    Concepts informed by player data

These are development targets, not announced launch dates. Timing depends on funding, production and playtest results.

04 /People behind the party

ANKARA, TÜRKİYE ↗

Small team. All in.

Four full-time partners. Everyone builds. Everyone has a stake. Party Forge brings product, engineering and art together around one table.

4↗founding partners
14✳years of founder experience
FOUNDER / CEO

Ufuk Serdar Demir

14 years in games and game technology. Hands-on experience in multiplayer systems, game production and studio building.

01

Engineering partner

Netcode & systems architecture

↗
02

Engineering partner

Gameplay & development tools

↗
03

Art partner

Art direction & external production

↗

05 /Join the next chapter

LET'S MAKE
SOME NOISE.

We're growing our portfolio and looking for partners who share our belief in small teams and great multiplayer games.

Talk investment & partnerships

Pitch deck and financial model available on request.

DIRECT TO THE FOUNDER